
PITCH OFF is the fast, competitive entrepreneurship party game where you get a random problem, build a business on the spot, pitch it to your friends, and fight for their investment.
Sell water for $100.
Make money from things people throw away.
Fix a problem restaurants don't know they have.
The clock starts the moment you flip the hourglass. You pitch, you sweat, your friends decide. No notes. No slides. No second takes.
Six core mechanics designed to make every round feel like a fresh first-day-at-YCombinator moment. Fast, social, and slightly unhinged.
Think fast. Explain the product, customer and business model before the clock runs out. Hesitate and you lose the room.
Your friends decide whether your idea deserves their investment. They're ruthless. They have snack money to lose.
Every card is color-coded by difficulty. Stack the deck with easy wins, or gamble on a black FLASH card for four points in fifteen seconds.
No notebooks. No slides. No business-plan templates. Just a problem, a pitch and a vote.
4–8 players. Everyone gets a turn. Nobody knows what problem comes next. Side bets encouraged.
Collect investment cards, accumulate points, and become the ultimate entrepreneur. The rest of you are Series B founders at best.
Take the top card. Read the problem out loud. Panic internally.
You have 30 seconds. Flip the hourglass. The room goes quiet.
Explain your business. The product. The customer. The model. Go.
Everyone votes: INVEST or PASS. Cash or silence. The room decides.
This went from a normal game night to absolute chaos in about 30 seconds. We started a funeral-tech startup. I can't explain it either.
I've never had to defend a business idea this badly — or this quickly. Got roasted by my own brother. Pitched him a gym for ghosts. 10/10 would lose again.
Everyone starts laughing until the timer starts. Then nobody is laughing. Then everyone pitches a startup for left-handed fishermen. Beautiful.

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